My New Idea

by percent20 29. September 2006 12:53

I frequently come up with awesome ideas for web based applications.  Most of them I don’t share with people I just write them down and keep them so I can maybe do them at a later date and possible earn a bit of cash off of them.  In all I have about 20 ideas that still have yet to be done on the internet, most aren’t hard just takes some thought and time.  However, this new idea i want to share because I want to see it, and I don’t care who does it.  I will probably do it someday just not right now because it definatly is beyond my skill level.

So the idea is basically a Web Based IDE for ASP.NET and any type of .NET app that can be made. With the recent advent of Atlas for asp.net there can be a lot of things done asynchronisly you can have a lot of IDE type things that can happen. I am more invisioning a Visual Studio type IDE with almost as many functions that can be done through a web page, which is quite a bit if you have seeen http://local.live.com.

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Want to learn physics?

by percent20 20. September 2006 12:52

Well with game programming physics is one thing that people want to learn and to know about, or want done for them.  Well, I am taking a physics class in college and my professor isn’t all that great on explaining theory, neither is my book, so I have to hit the internet.  I did find a site that actually does a good job explaining things, at least I think so.

I hope this site helps someone.

http://physics.webplasma.com/physicstoc.html

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X-Box 360 Controller

by percent20 13. September 2006 12:50

Well I got one for my computer. I figured it would be a lot cheaper to get a controller over an X-Box 360, i’ll get one someday, so I can make games work with it.

The thing is pretty cool works great been playing games with it testing it out. I think I am going to like it. Next order of business is to get it working with my game i’ll see about posting some code, basic code, to get a game controller working.

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Carification and Apology

by percent20 13. September 2006 08:30

Clarification:

Firstly, thanks for the support in the comments on my last post.  The thing I was mainly wanting to point out in that is mostly to myself.  I have this tendency to think I am better at things than I really am, and programming is one of those things.  I usually take a success and think “ooo I have come a long way I can probably do xyz now” however, when i go to accomplish xyz I have no idea how to even start.  That happened to me and it pulled me into reality.  It is nice to know that what very little I have done is noticed, but to me I haven’t done enough yet.  I will change that though over a consistent amount of time.

Apology 1:

I am sorry if you felt I was going for sympathy or something like that.  That was not my intention at all I made the post mainly to make myself realize I need to slow down and not get to full of me self at all.  I totally plan to continue with XNA because I am no finally taking physics, calc, and I am able to actually code game logic with DirectX.

Apology 2:

If you had comments from before the last 2 posts I am sorry if they were deleted I had well over 4000 spam comments and had to manually delete them since it would not even load the page that let me tend to them all at once.  I have finally gotten akismet working and a few IP’s banned from people that made well over 200 spam comments alone.  From now on I will try to stay as active as I have been so that doesn’t have to happen again.

Thank you for Reading,
Buddy Lindsey

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Long road ahead with XNA

by percent20 11. September 2006 08:20

I have recently been working quite hard trying to learn XNA following a bunch of tutorials and working on my own not to mention Working on a FAQ and reading all over the community.

After looking at everything as a whole I realize I have a long way to go until I am a compentent programmer espcially a competent Game programmer. For example i barely got a crappy space invaders done in about 10 hours total and here brownbot got a more complete space invaders in 5 hours.

Another good point is people are putting together graphically amazing games that are complete in a matter of days that are almost exact replicas of past games and I couldn’t even get my ship to a laser for a few hours. Heck a guy spent 2 days coding and got a multiplayer game going you can see more info about at XBOX 360 Homebrew HERE.

Also being about 12 days out since release there are already tons of tutorials for learning XNA quite a few came out within 2 to 3 days and more come everyday. Here are a few links.

http://xbox360homebrew.com/content/XNATutorialMasterList.aspx
http://learnxna.com/files/folders/videotutorials/default.aspx
http://xnaresources.com/pages.asp?pageid=8
http://ziggyware.com/articles.php?cat_id=6

And a book:
http://learnxna.com/pages/XNABook.aspx by Mike Fleischauer

I mean just looking at the sheer amount of info in such a little time makes me relize I don’t know crap. However, I will stick with it and who knows maybe someday I can make a good contribution to the XNA community all I have done now is provide menial support in the MSDN XNA Forums and started a Development FAQ that seriously needs updating and formatting. This does show that maybe my thoughts of being an XNA MVP the first year of XNA’s release was a bit to high of a goal and that maybe I need to just sit back learn and go for next year, but make sure that I am still active.

We will see what happens though.

Thanks,
Buddy

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Invaders Update

by percent20 7. September 2006 08:22

Well I was going to just drop my invaders game since it was done IMO, because it was exactly what I wanted. However, I have talked to a few people and they want to see more out of it, especially my dad he hasn’t played space invaders in years and got excited when i showed it to him so I am going to complete it for him like the original Invaders was, well almost like.

Also after talking to Ziggy in irc://irc.efnet.net/#xna from http://www.ziggyware.com/ I have decided that I am going to do a good rewrite of a portion of my code so that it is more extensible and easier to read. I had plans on starting my new game that I was going to write, but feel I should work on this more.

Stay tuned for some code exmamples from a beginner for beginners. The reason I say that is because to many people spend time on higher end everything and leave the little n00b out to dry well I am usually that n00b so, for a while at least, I am going to cater to the n00bs.

XNA ALL THE WAY,
Buddy Lindsey

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Space Invaders Crappy Clone

by percent20 6. September 2006 08:24

That is the name of the first game ever I have made :D

I finally finished it let me tell you it was pretty hard. I have never thought in the logic sense that is needed for making a game. However, I am over joyed that I have it working and it is playable. I learned a lot doing this and have a new appreciation for arrays. I used to think they were useless, but now I know they are pretty useful. For my next game I might actually do more OOP stuff, i need to. I just don’t know what I am going to make next it will come to me though.

Well without furthere adue (sp?) here is the screen shot then the project files.

http://www.buddylindsey.com/XNA/InvadersScreenShot_1.JPG
http://www.buddylindsey.com/XNA/SpaceInvaders.zip
Happy Coding
Buddy Lindsey

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30 second update

by percent20 5. September 2006 08:18

I just wanted to say I have not gone away.  I have run into a snag on my game basically a huge logic error that for personal development I need to work out on my own.  Hopefully, I will have that worked out soon.

I am also working on a ginormous FAQ for XNA that once done I will constanly update.  I will keep a copy of it here and over at http://learnxna.com 

Be looking for a better update soon.

XNA FTW, ;)
Buddy Lindsey

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